Skip to content
Grandpoint Insights

The Iconic Puzzle Game Couldn't Triumph at This Gaming Ceremony — An Additional Classification Could Fix That

Whenever a prominent prize-giving event nears, there’s always a clamor for introducing fresh award types to recognize underappreciated efforts and satisfy the passions of enthusiasts who have specialized interests.

My colleague made the case advocating for terror-themed awards. That would be fantastic. So would strategy board titles, representing a passionate advocate's mission. However, I must insist for pushing forward just as with other single-minded supporters, I possess a compelling case for why my demand stands as crucial and significant. The demand is this: There should be a classification for brain-teasing titles.

Organizing Gaming Categories

Categorizing art by genre defies precise measurement; it remains highly personal, and it will always generate discussions resulting in unclear classifications. There’s a reason movie academies steer clear of genre categories. Yet it remains an unavoidable compromise within the realm of interactive entertainment, showing incredible range they hardly constitute a single creative category.

For the full spectrum of gaming accomplishments to receive acknowledgment, and to ensure all game types to receive proper recognition, classification by type becomes crucial.

Present Award Structure

Prominent interactive entertainment events presently include genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these award types actually cover a lot of ground, allowing placement for most games within them.

Different situation exists for puzzle games. No suitable classification appears to accommodate them. Examine these examples from this year’s best games, showing diverse approaches: structural challenges in a particular game, the pulse-pounding block-matching in a different title, engaging interpersonal challenges of a third title. Where could they possibly go between these six categories? Simply put, no category fits.

The Representation Problem

Many instances occur of brilliant puzzle games published annually that have no home in entertainment awards, except when they manage to fit award groups including Mobile Game, VR/AR Game, and the highly challenging small studio competitions.

  • An iconic brain-teaser received no recognition in any category during that awards season
  • Another imaginative release received no nominations in 2019
  • A beloved organization game was overlooked in 2021
  • Limited numbers of brain-teasers scraped into small studio or handheld classifications

Value of Brain-Teasers

Commonly they're small games, however the design of the puzzle game carries substantial weight. Famous handheld logic titles rank among most engaged experiences in the world and have been for over a decade.

The iconic tile-matching title competes with popular creative games competing to become most purchased experience; it additionally competes for top gaming experience. Puzzle games are foundational for gaming as medium, while interacting with almost every other genre.

Proposal and Rationale

Brain-teasers wouldn't encounter such difficulty. You could fill five nominees engaging, different, qualified experiences annually without trouble — or rather, with difficulty, because you’d have to leave so many good games out.

And to reiterate, these are games without proper classification in important events. Logic title developers operate at the demanding boundary interactive creation, producing among most fundamental forms of the video game form. Just like movie stunt professionals, they deserve recognition. We shouldn't delay decades.

By

Vincent Meza

A business strategist with over 15 years of experience in corporate consulting and leadership coaching, specializing in digital transformation.

Grandpoint Insights

Type to search articles.